Saturday, April 6, 2019
Violence of mass Media Essay Example for Free
force-out of mass Media bear witnessThe look involves the study of possible bloods between military group and mass media. In the study, a sample spue was happened in order to be tested utilizing four contrasting tests, which validates and ascertains possible relationships between frenzy and media, media preferences and date cherry mien occurrence, empathy and gender variations, and time commitment against wildness. The research results obtained show increasingly hot behavior among males than females.The commitment time of males manifesting tearing behavior is high as compared to females. Moreover, the preferences of these respondents that manifest such behavioral public figure are noted to generally prefer knockdown-dragout media stochastic variables, most prominently, goggle box and movie showing violent acts. abandon of Mass Media Introductory (MINI ESSAY) Most of the public concern and scientific study of the perceived violent reality of media centers around the effects of viewing televised violence.The effect that some(prenominal) think of first is modeling, when people accompany violent behavior that they see on tv. The research on the different effects has been driven by diverse theoretical frameworks for example, studies of behavioral effects founder most often been driven by affectionate learning/cognitive theory, and studies of attitudinal effects often draw on behavioral imitation (Wells and Ernest, 1997 p. 227). The following persona projects several different effects of media violence in turn and the evidence supporting each of them. technological advances have dramatically change magnitude the availability of violent entertainment. The introduction of tv set was critical, particularly in fashioning violent entertainment more available to children. More recently, cable systems, videocassette recorders, and video games have increased pic (Singer and Singer, 2001 p. 372). (Preiss, 2007 p. 153). The research app roaches the study of media violence in this study by looking at the various effects of the violent view of the world presented in media.This study of the perceived reality of media violence focuses on the psychological processes involved and the weight of the evidence supporting the existence of those effects (Wells and Ernest, 1997 p. 229). Later in the study, the research looks at individual differences among those who are attracted to or repelled by media violence and longitudinal studies probing for long-term effects. Next, the study entrust look at one of the newest areas of concern, violent video games.Finally, the study addresses the question of what may be through with(p) to provide balance to this violent perceived reality and thus mitigate the negative effects of media violence. Violence of Mass Media Introduction Although humans have employ violence in cautionary tales to teach the less(prenominal)ons of ethical motive in almost every culture and historical era, the t eaching has usually been dearly tied to the tale. mobile discussion of the moral points seems to be necessary for the lesson to take. Thus, many adults and children who read cautionary violence video recording programs by themselves may fail to make the desired moral connection. Instead, they learn the lesson of Instrumentality, the lesson that violence can be used as an effective instrument to get something of value or to compel others to do ones bidding (Wells and Ernest, 1997 p. 231). Perhaps literature has always been bloody, hut even the fastest and most dedicated reader cannot make it through a printed description of more than a few murders a day by indicant Shakespeare, Mickey Spillane, and Norman Mailer.A look at 4 hours of prime-time television system, or a copulate of rental videotape movies can easily provide several times as many deaths, maiming, rapes, and beatings as could be encountered in the same amount of time spent reading periodicals and books. The amount of violence is not the only factor of importance in the seismic disturbance of television and movie experience. These moving image media, with their close depictions of what individuals can see and hear, are much more engaging of our sensory attention than is the reading of wind symbols on paper, which must be translated and reconstructed into an approximation of sensory experience.What the study must now examine is whether the large volume and sensory increase of 20th-Century media violence, particularly movies and television, has actually caused people to do more violence than they differently may have done. Methodology Sample Frame The sample frame utilized in the study involves 150 respondents from elementary schools as well as daycare centers within the locale of midstream city. found on the inclusion criteria, the elementary schools recruited possess a private orientation, with religious inclination to Catholicism as the basic moral ground, while the daycare center shoul d be networked with private school.As with the gender division of the sample size, 82 boys and 68 girls from grades 4 and 5, with an average age of 9. 99 (s. d. =0. 74). In terms of the racial criteria of the samples involved, European American comprises 58% while African American is 24%, providing the picture of the community. Data throng Procedure In the data gathering procedures, the study utilized a socio-economic class of four different questionnaires with order counterbalanced.The following details inquired through the questionnaires are the demographic information, which includes gender, age, grade and mothers education, preferences on forms of media utilization, survey forms of real-life violence through Attitudes Towards Violence Scale Child Version (ATVC), appraisal of the respondents characters towards violence through KID-screen for adolescent violence exposure (KID-SAVE) and lastly, the extent of the samples empathy through Childrens empathy questionnaire (CEQ). by a nd by which, the researchers obtain the favored form categorization for television as to sports, fighting, destruction, real people, or no favorites. On the form of internet, the respondents are categorized according to their preferences, such as chat room, instant messages, video games, no favorite internet activities and no access to internet. Review of Related Literature Moat American families bought their first television set during the early to mid-1950s.As more and more homes had television sets and more and more people began to watch on a regular basis, scholars began to study this new phenomenon, and the first studies about television content were print (Head, 1954 Smythe, 1954 cited in Well and Ernest, 1997 p. 262). Moreover, the first congressional hearings about television, focusing particularly on television violence, were convened in 1954.Research on television content and its effects was particularly stimulated by the forces that affected the unite States during the late 1960s, notably national garboil, civil rights and the womens movement. Two national commissions were name to uncover the dynamics of these Forces on parliamentary law. In essence, the agendas of these commissions set the stage for early and ongoing research on media images. The national turmoil that rocked the country after the assassinations of Martin Luther King Jr. and Bobby Kennedy stimulated concern about violence in society and in the media.The National fit on the Causes and Prevention of Violence (NCCPV) was appointed to examine violence in society, including violence on television, and commissioned one study to ascertain the amount of violence on television (Gerbner, 1969 cited in Preiss, 2007 p. 162). Continued national unrest, as well as concerns about televisions impact on Americans, further encouraged researchers to pursue this line of study. Financial assistance was also provided by increased government funding for research about television violence inn 1969, even before the sketch of the NCCPV released.Congress appropriated 1$ million and set up the Surgeon Generals Scientific informative Committee on Television and Social Behavior and this committee funded 23 projects, dealing primarily with violence on television and its effects (Gerbner, 1972 Surgeon Generals Scientific Advising Committee, 1972 cited in Wells and Ernest, 1997 p. 232). Although interest in television violence faded somewhat during the 1960s, congressional concern about media violence again increased during the 1990, culminating in the development of ratings for television programs and the V-chip technology.Concern with civil rights, during the late 1960s and early 1970s, contributed to the proliferation of studies on minority images. The Kerner Commission, appointed by President Johnson to investigate racial disturbances in many US. cities, charged this these disturbances could be traced, in part, to the U. S (Preiss, 2007 p. 158). in that respect have been few inv estigations into the effects of print media violence.The most extensive investigation, 1w the Canadian Royal Commission on Violence in the Communications Industry in 1977, describe details of the amount of violence in print media but made no contributions to our understanding of what violence-causing effects may stem from reading violent material (Royal Commission, 1977 cited in Preiss, 2007 p. 156). Most likely for reason previously discussedless intensity and less of itviolence in books, newspapers and magazines has been of less concern to citizens. An exception was violence in suspect books, which became a semipolitical issue in the United States in 1954.At the time, preposterous books were read avidly by many young boys. Today, they read comic books less and spend more time with television. Despite their name, comic books were for the most part not funny at all they were violent and tended to emphasize the violent heroism of characters with whom the children could identify. However, many comic books glorified criminals and their brutality. Congressional hearings were held which, in turn, resulted in the comic hook industry adopting self-censorship of violence in a successful effort to head off passage of laws, which would have imposed government restrictions.The evidence that comic books actually did bring young readers to using violence and committing crimes was drawn from the collective experience of law enforcement officers and psychiatrical workers (Berkowitz, 1973 cited in (Wells and Ernest, 1997 p. 233). In one such instance, teen-age boys in Boston doused with gasoline and set on nurture a down-and-out, liquor-dazed man they found. There was no apparent motive other than to try out what they had seen on a television program (Singer and Singer, 2001 p. 370).Another example is the batch of imitative suicides that have occurred following television and theater showings of the movie The Deer Hunter, in which a scene occurs showing a man with a pi stol playingand losinga game of Russian Roulette (Wells and Ernest, 1997 p. 232). According to Huesmann and Taylor (2006), media violence poses an eventual curse to the public social equilibrium significantly through the influence of violence and aggression. According to their study, fictional television and film violence contribute to both a short-term and a long-term increase in aggression and violence in young viewers.According to the research conducted by Browne and Hamilton-Giachritsis (2005), there has been habitual evidence that suggest the linkage of child violent behavioral acts, and the incidence and frequency of violent media exposure. much(prenominal) media forms induce arousal, thought influence, and emotional deviations, which consequently increases the likelihood of aggression and fearful behavioral patterns, most especially in males (Preiss, 2007 p. 162). The presence of prosocial effects is undeniable.Very few people who enjoy television and movies containing vio lence musical note that they are endangered by it, and appear most go forthing to take any risks. However, it would be unreasonable to conclude that violence needs to be present in entertainment in order to be of interest to people. The television and film industry has merely used violent action as a reliable and inexpensive means of attracting a certain level of viewer interest in otherwise very repetitive stories (Singer and Singer, 2001 p. 368). Thus, action and production values (which is to say, violent action), is regularly added to scripts to make them more attractive.Nevertheless, research on college students indicates that violence, itself, is not what they are interested in so much as in the feel of action and story associated with the violence (Preiss, 2007 p. 161). Unfortunately, media executives baffle it difficult to accommodate such interests. The high quality of composing needed to create stories, which can stand on their own without the addition of violence is very costly. There are only a limited number of writers, whose skill is great enough to provide consistently attractive nonviolent stories.Station and network program decision makers generally take what they consider to be the safe path of plenty of action and production values in order to assure that their programs will attract the teen-age and young adult audience members greatly desired by advertisers of consumer products (Wells and Ernest, 1997 p. 233). Berkowitz and his co-researchers have also established that the violence present in abundance in films such as Straw Dogs and Walking drag especially influences viewers to act violently, for the film violence is presented as the solution to outrages perpetrated by others.Revenge and apology are extremely potent factors in determining whether violence will occur. If an aroused person who has liberty of action then encounters violence on a television screen, the violence may act as a potent cue to draw forth her own violence, t o the degree that what is shown on screen resembles and pulls into retentivity previous occasions on which she used violence (U. S. Senate Committee on Commerce, 1972 cited in Singer and Singer, 2001 p. 368). Tannenbaum and Zillmann (1975 cited in Singer and Singer, 2001 p.367) recordd how arousal may be reshaped, in a very dramatic way. After arousing college males by showing them very sexy pictures, they found that whether the men subsequently tried to accomplish familiar or violent behavior depended on the cues that were presented to them. In other words, a person may be aroused by something sexual, watch a murder on television, and become violent instead of sexy (Singer and Singer, 2001 p. 367). Thus, there is a potential link between sex and subsequent violence that may be activated by television and film violence cues. FindingsAfter calculating the means and standard deviations of the results from KID-SAVE, ATVC and CEQ obtained form the samples, a series of t-tests was ap plied to scrutinize the gender variations on the Frequency and Impact Total scales of the KID-SAVE, the ATVC Total, and the CEQ Total. such analysis revealed gender differences on the KID-SAVE Frequency Total scale, t(148) = 2. 71, p0. 01. Boys were reported to be in a higher stakes of violent behaviors, although no significant gender variations were found on the KID-SAVE Impact Total scale. On the other hand, the analysis on boys and girls ATVC and CEQ Total scales, t (148) = 2.62, p0. 05, and t(148) = -3. 72, p0. 01, revealed significant differences gender differences from these two tests indicate that boys have higher tendencies for violent behaviors, while girls have higher behavioral tendencies for empathy. Indices of multicollinearity were examined and no problems were identified. After which, regression analyses were initiated to determine the probabilities of real-life violence from the data of Total Frequency and Total Impact scales of the KIDSAVE, exposure to the four ind icators of media violence (video game, television, movies, and Internet) and the impart CEQ score.From the results of obtained, it revealed that individual variations increase the probabilities of negative impact from violent video games. Considering the latter conclusion, 17 girls playing violent games are reported to demonstrate frequent negative behavior. From the said respondents, the manifestation of negative behavior mayhap more prominent due to norm violation present (Funk Buchman, 1996a). Considering other media forms presented to the respondents, the results show that movie violence is the most prominent influence.On the other hand, the manifestations of negative behavior have been linked to the increased time commitment and content of movie being watched (Anderson, Huston, Schmitt, Linebarger, Wright, 2001). Time reported may have influenced the failure to find a relationship between television violence exposure and the study variables. Considering the presented categor ies and gender differences, boys have been reported to devote 5. 6 hours of viewing per week, while girls reported 2. 8 hours weekly. ConclusionIn the conclusion of the study, violent behaviors and utilization of mass media showing violent scenes possess a link that induces violent behavioral patterns among viewers. In terms of gender variations, males have been noted to demonstrate violent acts as compared to females. Moreover, males have noted to demonstrate increase time commitment to preferred violent movies, which are also the most preferred media forms, than with females. On the other hand, females are noted to be more emphatic as compared to males. Generally, the research has provided significant relationship between violence and mass media.ReferencesAnderson, D. R. , Huston, A. C. , Schmitt, K. L. , Linebarger, D. L. , Wright, J. C. (2001). Early childhood television viewing and adolescentbehavior. Monographs of the Society for Research in Child Development, 66 (1, Serial N o. 264). Browne , P. D. , Hamilton-Giachritsis , C. (2005, February 19). The influence of violent media on children and adolescents a public-health approach. The Lancet, 365, 702-710. Funk, J. B. (2004, January). Violence exposure in real-life, video games, television, movies, and the internet is there desensitization?. Journal of Adolescence, 27, 2339.
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment